
Keep running around in circles as the zombies follow you, turn around to get some kills, and keep running. Now, things can always go wrong, but that’s the general idea. The map is designed in such a way that you can bait them into funneling through corridors so you rarely get overrun. Specifically, the flow of the game involves surviving by having zombies follow you through the map. The main flow of the gameplay is similar to older Zombies modes, wherein you survive round after round, killing hordes of undead and using points to buy upgrades and to open up the map. Oh well.Now that you understand how Loadouts work, you should be prepared to actually play. But it’s a big deal to those of us do, and pretty much means I’ll be sticking to Modern Warfare MP when it comes to game time with the kids. This is definitely not the biggest issue in the world and won’t impact plenty of players who never play in split-screen. I am enjoying Cold War more than I expected to, however, so it’s not all doom and gloom. I hope for, but certainly don’t expect, a fix. As far as I can recall, Black Ops 4 and Black Ops 3 had similar issues (though it was nice that you could play Blackout battle royale in split-screen). This is nothing new when it comes to Treyarch’s games. The hit to screen size and framerate is just too much.

I can’t imagine playing split-screen in Black Ops Cold War. I play that with my kids, my brother and sometimes with friends (though mainly we play online) in Modern Warfare all the time and it’s great. It’s basically ruined my excitement for the return of Gunfight mode when Season 1 kicks off. While both WWII and Modern Warfare play just fine in split-screen, there’s a noticeable and distracting framerate drop in Black Ops Cold War. What these images don’t show is the frame-rate.
